At first glance, Recoil looks pretty awesome. It pretty much plays like a first-person shooter despite the more facile third-person view (both are available). The thing that makes Recoil good is that the movement of the tank itself and its gun turret work independently of each other. Separate controls are utilized for each. This gives you the capacity for more than simple 90-degree strafing. Since you can rotate the turret a full 360 degrees, and leave it in place, you always have your guns pointing in the right direction before navigating corners, rolling over the crests of hills, etc., allowing for a more tactically savvy game. It takes some serious getting used to, however. While on the surface it's just a more involved mouse look, beginners will tend to get all twisted around and backward and smash repeatedly into walls. Thankfully, there are two instant "realign" keys, to align the tank chassis with the turret and vice versa.
Exacerbating the tricky controls is the tank's sometimes-sluggish response. Control is tight enough, but the thing is, after all, a tank. It rotates real slowly. It accelerates OK, and its top speed is fast enough to let you catch air off many an embankment. It's the rotation of the turret itself that is so infuriating, which I suppose is realistic, but after years of being spoiled by mouse look speeds set to max, some players will find Recoil frustrating.
MINIMUM
Windows 98/2000/ME/XP
Pentium III or AMD Athlon 800MHz Processor
256MB RAM
2GB Hard Disk Space
Nvidia TNT2, GeForce 1, 2 or 3, ATI Radeon 7000, 7200, 7500 or 8500, or Matrox G450 Video Card
DirectX Compatible Sound Card
DirectX 9
MAXIMUM
Windows 7/Vista (32 or 64 bit)
Intel i7 Quad Core 2.8Ghz or AMD equivalent
3GB System RAM (High)
30 GB Hard dDisk Space
nVidia GeForce 9800 GTX / ATI Radeon HD4850 Video Card
Direct X 9.0 compatible supporting Dolby Digital Live
DirectX 9.0 - DirectX 11
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