The Baseball Mogul series has always felt like the “other” PC baseball text sim, living in the shadow of Out of the Park (OOTP). But for baseball fans looking for a more streamlined experience than that offered by OOTP, the Baseball Mogul games are an appealing alternative. Does Baseball Mogul 2013 continue this series’ long streak of solid offerings?
Gamers who don’t play text sims might not understand how the market can support both OOTP and Baseball Mogul, but the two series offer very different experiences. OOTP is a much deeper game, in that every team has full minor league rosters for you to manage, as well as the potential to add independent and international leagues.
Gamers who don’t play text sims might not understand how the market can support both OOTP and Baseball Mogul, but the two series offer very different experiences. OOTP is a much deeper game, in that every team has full minor league rosters for you to manage, as well as the potential to add independent and international leagues.
Baseball Mogul, though, keeps its focus on the major league level, with the minor leagues serving as a place to stash a few players until they’re major-league ready. The game generates comprehensive and useful minor league stats for these players, so they never feel superfluous. In addition, players who remain in the free agent pool for a while will eventually accrue stats in independent or Central American leagues as they wait for their shot, which is an awesome touch. While the focus is on the MLB, it feels like you’re managing inside a larger world.
MINIMUM
Windows 98/2000/ME/XP
Pentium III or AMD Athlon 800MHz Processor
256MB RAM
2GB Hard Disk Space
Nvidia TNT2, GeForce 1, 2 or 3, ATI Radeon 7000, 7200, 7500 or 8500, or Matrox G450 Video Card
DirectX Compatible Sound Card
DirectX 9
MAXIMUM
Windows 7/Vista (32 or 64 bit)
Intel i7 Quad Core 2.8Ghz or AMD equivalent
3GB System RAM (High)
30 GB Hard dDisk Space
nVidia GeForce 9800 GTX / ATI Radeon HD4850 Video Card
Direct X 9.0 compatible supporting Dolby Digital Live
DirectX 9.0 - DirectX 11
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