As a character Gift has special talents that can be manipulated throughout the game including the ability to fly, swim, climb, jump and even undertake death-defying leaps. In addition to arming himself with a special energy-powered staff, water jets, cannons and a vast collection of imaginative weapons, the game is jam-packed with challenging real-time puzzle solving situations set against elaborately illustrated and stunning 3D environments.
A unique feature is how light is used to impact on the gameplay. Throughout the game Gift must fend off a host of enemies including 'the Little Clears' and 'the Little Darks'. Because the Little Clears are afraid of the dark, it's important for him to remain in the light. By doing this, the Little Clears will not be able to detect Gift. In order to eliminate the Little Darks, Gift must launch a fireball to illuminate an area so he can see the little foes. The gameplay is never predictable, and therefore requires players to constantly make decisions by working with the unfolding story by picking up power-ups and clues along the way.
The game enables players to change from third person perspective to first person view. This gives the game a lot more edge and variety, particularly when using arsenal of weapons. Gift employs some of the same elements as the game Heart Of Darkness, in the sense that it's also a massive game that includes plenty of characters, interaction and fluid playability.
MINIMUM
Windows 98/2000/ME/XP
Pentium III or AMD Athlon 800MHz Processor
256MB RAM
2GB Hard Disk Space
Nvidia TNT2, GeForce 1, 2 or 3, ATI Radeon 7000, 7200, 7500 or 8500, or Matrox G450 Video Card
DirectX Compatible Sound Card
DirectX 9
MAXIMUM
Windows 7/Vista (32 or 64 bit)
Intel i7 Quad Core 2.8Ghz or AMD equivalent
3GB System RAM (High)
30 GB Hard dDisk Space
nVidia GeForce 9800 GTX / ATI Radeon HD4850 Video Card
Direct X 9.0 compatible supporting Dolby Digital Live
DirectX 9.0 - DirectX 11
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