As its predecessor and the similar Sudden Strike games, Blitzkrieg 2 focuses on the battles of World War II rather than real-time strategy aspects like base building and resource extraction.[2] The game features many new features and units over its predecessor; the graphics engine is upgraded, allowing for full 3D and the game features over 250 units compared to Blitzkrieg's 200.[3] In Blitzkrieg 2, you can choose from three separate campaigns: The Nazi German Campaign, the American/Allied Campaign, and the Soviet Campaign, each divided into four distinct chapters. The German campaign begins in France, 1940, where you are put in command of German offensive forces in an effort to take control of France. Here, you may use the signature Blitzkrieg strategy. The second chapter is set in North Africa, which ends with your capture of Tobruk. The third is in the Soviet Union, where you are on the offensive. And finally, the fourth chapter is staged in the Ardennes during the Battle of the Bulge, 1944. The American/Allied campaign has its first 3 chapters in the Pacific, where you lead your forces against the IJA (Imperial Japanese Army) and IJN (Imperial Japanese Navy) in a number of missions beginning shortly after the attack on Pearl Harbor. The final chapter of the American campaign is in the German Ruhr, 1945. The Soviet Campaign begins shortly after Operation Barbarossa, going through the 5 years of the war against Germany eventually ending with your capture of the German capital of Berlin. At the end of each campaign, a short cinematic plays.
MINIMUM
Windows 98/2000/ME/XP
Pentium III or AMD Athlon 800MHz Processor
256MB RAM
2GB Hard Disk Space
Nvidia TNT2, GeForce 1, 2 or 3, ATI Radeon 7000, 7200, 7500 or 8500, or Matrox G450 Video Card
DirectX Compatible Sound Card
DirectX 9
MAXIMUM
Windows 7/Vista (32 or 64 bit)
Intel i7 Quad Core 2.8Ghz or AMD equivalent
3GB System RAM (High)
30 GB Hard dDisk Space
nVidia GeForce 9800 GTX / ATI Radeon HD4850 Video Card
Direct X 9.0 compatible supporting Dolby Digital Live
DirectX 9.0 - DirectX 11
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