The game can be played as either a First Person or Third Person Shooter to the player's preference. The player wields multiple weapons, some unique effectiveness on certain enemies and has the ability to plant C4 Charges on targets and set up beacons to launch an ion cannon beam. Weapons have both re-loadable magazines and extra ammo capacities. There are no melee weapons in the game, only a pistol with infinite ammo. The player will also be able to drive and use the weapons of both GDI and Nod vehicles. Armour can be picked up to protect the player from damage.
As the player plays through a mission, the in-game EVA, or Electronic Video Assistance, periodically updates with mission objectives. EVA logs and updates all objectives and their current status. Objectives consist of destruction of structures, locating bases and such like. Objectives are categorized into three categories: primary, secondary and tertiary. The completion of primary objectives are crucial for that mission's success. Secondary objectives are not required for mission completion and may not assist much in game play, but will affect the final "rank" at the end of each mission. Tertiary objectives, which are usually hidden, do not affect the final ranking at all, but may assist in game play (e.g. disabling an Obelisk of Light). Data Discs can be collected to update the mission map.
Minimum:
OS: Windows XP SP3
Processor: 2 GHz Intel Dual Core Processor
Memory: 2 GB RAM
Graphics: NVIDIA GeForce 8800/ATI Radeon HD 2600 (256MB minimum)
DirectX «: 9.0c
Hard Drive: 10 GB HD space
Sound: DirectX 9.0c compatible
Recommended:
OS: Windows XP SP3/Vista/Windows 7
Processor: 2.3 GHz Intel Quad Core Processor
Memory: 3 GB RAM
Graphics: NVIDIA GeForce GTX460/ATI Radeon HD 5850 (512MB minimum)
DirectX «: 9.0c
Hard Drive: 10 GB HD space
Sound: DirectX 9.0c compatible
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