Rise of Nations is a real-time strategy computer game, developed by Big Huge Games and published by Microsoft Game Studios on May 20, 2003. The development of the game was led by veteran game designer Brian Reynolds, of Civilization II and Sid Meier's Alpha Centauri. The game has taken several concepts from turn-based strategy games such as territories and attrition warfare.[1]Rise of Nations features 18 civilizations, playable through 8 ages of world history.
Rise of Nations: Extended Edition is a re-release of the main game and its expansion on Steam, released on June 12, 2014. Graphical changes to the game include updated textures, lighting and water. Other changes to the game include Steamworksintegration which adds cloud saves, Steam Trading Cards, achievements, Twitch integration and multiplayer with Elo ranked matches to the game. Extended Edition is developed by SkyBox Labs
The core of Rise of Nations's gameplay centers around the concept of "territory". The area near the player's settlements is considered their territory, and players may only construct buildings within their territory or that of an ally. A nation's borders can be expanded by the creation and expansion of cities and forts, a technology tree, and obtaining access to certain rare resources. Other technologies and resources cause enemy units to suffer attrition over time, which can eventually destroy an unsupplied invasion force.
Citizens in Rise of Nations gather resources, or build or repair damaged buildings. All of the six resource types in Rise of Nations are infinite in supply.
Any of the game's nations can be played during any age, regardless of that nation's fate throughout actual history. Each of the 18 civilizations in Rise of Nations has 4 to 8 eight unique units. Some unique units are based on units that those nations would have, if they were not destroyed in real-life. For example, the Native American nations (the Aztecs, Maya, and Inca) have unique units in the Modern and Information ages which resemble real-world Iberian-South American guerrillas. There are 4 end conditions: capture, territorial superiority, wonder victory, or score victory.
Gameplay focuses heavily on creating a balance between offense, defense, and economy. Generalship is also needed in this game like most RTS games; this includes a knowledge of the troops and what they are good at fighting. For example pikemen are better than cannon at killing cavalry. Terrain plays a major part in this game and knowing the terrain is an important asset in battle. Generals can also be created from a fort to aid an army.
Five tactical formations are also available, including the ability to compress or expand the line of battle. When a formation is chosen, the selected units automatically reposition themselves accordingly, typically with faster moving units in the front and slower moving, vulnerable units in the rear.
MINIMUM PC REQUIREMENTS
Windows 98/ME/2000/XP
500MHz Processor
128MB RAM
1.6GB Hard Disk Space
16MB 3D Accelerated Video Card
Sound Card
MULTIPLAYER SYSTEM REQUIREMENTS
56.6Kbps Internet Connection
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