Unreal Tournament (commonly called Unreal Tournament '99 or UT99 to differentiate from later games) is a first-person shooter (FPS) video game co-developed by Epic Games and Digital Extremes.[2] It was first published in 1999 by GT Interactive for PC. Infogrames released it for the PlayStation 2 and a company called Redversiongamer released it for the Dreamcast home consoles. The game is based on the same technology that powered Unreal, but the design of UT shifted the series' focus to competitive multiplayer action.
UT was designed as an arena FPS, with head-to-head multiplayer deathmatches being the primary focus of the game. The game's single-player campaign is essentially a series of arena matches played with bots. For team matches, bots are again used to fill the roles of the player's teammates. Even on dedicated multiplayer servers, bots are sometimes used to pad out teams that are short on players.UT is known and widely praised[3] for its bot A.I., the product of programmer Steve Polge who had earlier risen to fame by designing the Reaper Bot for Quake,[4] one of the earliest examples of an effective deathmatch bot. The player can choose a bot skill level (anywhere from "Novice" to "Godlike") or set it to automatically adjust to the player's performance. Bots can be further customized by changing names, appearance, accuracy, weapon preferences, awareness, and so forth.
MINIMUM PC REQUIREMENTS
Windows 98/ME/XP
Pentium III 800MHz Processor
2GB RAM
DirectX 8.1
32MB DirectX compatible 3D Accelerated Video Card with Hardware T&L\
DirectX comaptible Sound Card
10GB Hard Disk Space
4X CD-ROM Drive
Mouse
Keyboard
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