While the story still manages to suck, at least the game itself has some promising features, including a combat system that’s slightly better than X-blades’ mediocre attempt. Blades of Time’s combat is simple and straightforward, where one button does Ayumi’s quick attacks and one does her kick attack, a move that launches enemies into the air allowing you to jump up and do air attacks and then finish off with the kick again, sending the enemies back down to the ground in a cartwheel spin of swords. It certainly looks fancy when Ayumi’s doing all these cool looking sword moves, but she only has the same set of moves for the whole game. Finishers can be done when the opponent is close to death, which results in Ayumi jumping at the enemy and stabbing them. Overall, the combat is shallow where you end up just bashing a button to attack.
Along with her twin blades, Ayumi also has access to magical attacks that are activated pressing two buttons in succession. These can freeze opponents, set them ablaze or push them away to give you space. She can also dash to opponents in the air using the lock-on button (like Sonic the Hedgehog) and hack them to pieces while suspended off the ground. It’s extremely easy to do thanks to the good controller layout. I played the game using the Xbox 360 controller, which the game picked up fine. All you need to do is go to the options and turn on controller support and the interface is changed to the same as the Xbox 360 version that launched earlier in the year.
Minimum:
OS: Windows XP SP3
Processor: 2 GHz Intel Dual Core Processor
Memory: 2 GB RAM
Graphics: NVIDIA GeForce 8800/ATI Radeon HD 2600 (256MB minimum)
DirectX «: 9.0c
Hard Drive: 10 GB HD space
Sound: DirectX 9.0c compatible
Recommended:
OS: Windows XP SP3/Vista/Windows 7
Processor: 2.3 GHz Intel Quad Core Processor
Memory: 3 GB RAM
Graphics: NVIDIA GeForce GTX460/ATI Radeon HD 5850 (512MB minimum)
DirectX «: 9.0c
Hard Drive: 10 GB HD space
Sound: DirectX 9.0c compatible
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